/*



Author:



	luistar15, <leo020588 [at] gmail.com>



License:



	MIT-style license.



 



Class



	PQSoftsImageSlide (rev.17-04-08)







Arguments:



	options - see Options below







Options:



	box: dom element | required



	items: dom collection | required



	size: int | item size (px) | default: 240



	mode: string | 'horizontal', 'vertical' | default: 'horizontal'



	interval: int | for peridical | default: 5000



	buttons:{



		previous: single dom element OR dom collection| default: null



		next:  single dom element OR dom collection | default: null



		play:  single dom element OR dom collection | default: null



		playback:  single dom element OR dom collection | default: null



		stop:  single dom element OR dom collection | default: null



	}



	button_event: string | event type | default: 'click'



	handles: dom collection | default: null



	handle_event: string | event type| default: 'click'



	fxOptions: object | Fx.Style options | default: {duration:500,wait:false}



	autoPlay: boolean | default: false



	onWalk: event | pass arguments: currentItem, currentHandle | default: null



	startItem: int







Properties:



	box: dom element



	items: dom collection



	size: int



	mode: string



	interval: int



	buttons: object



	button_event: string



	handles: dom collection



	handle_event: string



	previousIndex: int



	nextIndex: int



	fx: Fx.style instance



	autoPlay: boolean



	onWalk: function



	



Methods:



	previous(manual): walk to previous item



		manual: bolean | default:false



	next(manual): walk to next item



		manual: bolean | default:false



	play (delay,direction,wait): auto walk items



		delay: int | required



		direction: string | "previous" or "next" | required



		wait: boolean | required



	stop(): sopt auto walk



	walk(item,manual): walk to item



		item: int | required



		manual: bolean | default:false



	addHandleButtons(handles):



		handles: dom collection | required



	addActionButtons(action,buttons):



		action: string | "previous", "next", "play", "playback", "stop" | required



		buttons: dom collection | required







*/



var Slide = new Class({







	initialize: function(params){



		this.items = params.items;



		this.mode = params.mode || 'horizontal';



		this.modes = {horizontal:['left','width'], vertical:['top','height']};



		this.size = params.size || 240;



		this.box = params.box.setStyle(this.modes[this.mode][1],(this.size*this.items.length)+'px');



		this.button_event = params.button_event || 'click';



		this.handle_event = params.handle_event || 'click';



		this.interval = params.interval || 5000;



		this.buttons = {previous: [], next: [], play: [], playback: [], stop: []};



		if(params.buttons){



			for(var action in params.buttons){



				this.addActionButtons(action, $type(params.buttons[action])=='array' ? params.buttons[action] : [params.buttons[action]]);



			}



		}



		this.handles = params.handles || null;



		if(this.handles){



			this.addHandleButtons(this.handles);



		}



		this.fx = new Fx.Style(this.box,this.modes[this.mode][0],params.fxOptions||{duration:500,wait:false});



		this.onWalk = params.onWalk || null;



		this.currentIndex = params.startItem || 0;



		this.previousIndex = null;



		this.nextIndex = null;



		this.autoPlay = params.autoPlay || false;



		this._auto = null;



		this.box.setStyle(this.modes[this.mode][0],(-this.currentIndex*this.size)+'px');



		if(params.autoPlay) this.play(this.interval,'next',true);



	},







	previous: function(manual){



		this.currentIndex += this.currentIndex>0 ? -1 : this.items.length-1;



		this.walk(null,manual);



	},







	next: function(manual){



		this.currentIndex += this.currentIndex<this.items.length-1 ? 1 : 1-this.items.length;



		this.walk(null,manual);



	},







	play: function(delay,direction,wait){



		this.stop();



		if(!wait){



			this[direction](false);



		}



		this._auto = this[direction].periodical(delay,this,false);



	},







	stop: function(){



		$clear(this._auto);



	},







	walk: function(item,manual){



		if($defined(item)){



			if(item==this.currentIndex) return;



			this.currentIndex=item;



		}



		this.previousIndex = this.currentIndex + (this.currentIndex>0 ? -1 : this.items.length-1);



		this.nextIndex = this.currentIndex + (this.currentIndex<this.items.length-1 ? 1 : 1-this.items.length);



		if(manual){ this.stop(); }



		this.fx.start(-this.currentIndex*this.size);



		if(this.onWalk){ this.onWalk(this.items[this.currentIndex],(this.handles?this.handles[this.currentIndex]:null)); }



		if(manual && this.autoPlay){ this.play(this.interval,'next',true); }



	},



	



	addHandleButtons: function(handles){



		for(var i=0;i<handles.length;i++){



			handles[i].addEvent(this.handle_event,this.walk.bind(this,[i,true]));



		}



	},







	addActionButtons: function(action,buttons){



		for(var i=0; i<buttons.length; i++){



			switch(action){



				case 'previous': buttons[i].addEvent(this.button_event,this.previous.bind(this,true)); break;



				case 'next': buttons[i].addEvent(this.button_event,this.next.bind(this,true)); break;



				case 'play': buttons[i].addEvent(this.button_event,this.play.bind(this,[this.interval,'next',false])); break;



				case 'playback': buttons[i].addEvent(this.button_event,this.play.bind(this,[this.interval,'previous',false])); break;



				case 'stop': buttons[i].addEvent(this.button_event,this.stop.bind(this)); break;



			}



			this.buttons[action].push(buttons[i]);



		}



	}



	



});
